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MyFreeCams Review

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Cigarette smoke

For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. Reset your scene and start by making a cone with radius1: 10, radius2: 150, Height: 800, Height segments: 80, Sides: 40 and mark the “Generate Mapping Coords” This will make the basic sharp of the smoke. It […]

PSYCHO MOM by Patrasciuc Cristian – Part 1

Introduction – The Concept After making a few “clean” projects, like cars or beautiful living-rooms, I’ve decided to make a scene where I can test my texturing ability and, maybe, improve it. So I chose to make a dirty scene. As there are a lot of scenes with dirty walls or corners, I’ve also looked […]

Modeling a Soda Can

1) Open up 3ds Max. Go to the Create tab, click on Shapes, and then select Line. This will allow us to draw an outline of the soda can. 2) Go into the Front viewport and draw the outline like you see below. Make sure you don’t connect the first and last vertex. 3) When […]

Creating a Lamborghini Murcielago

This multi chapter tutorial shows in detail how to create and render a very special car, the Lamborghini Murcielago, in Realsoft3D V5. The tutorial will go through all the steps and contains over 350 pictures showing the workflow. Some basic knowledge of using the Realsoft3D user interface, like creating and renaming objects, using the compass […]

[Video] Texture Painting with Softimage/XSI – Part 2

This is the second of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects. Download video file INFO: Size of original movie: 73 MB Compressed in […]

VIDEO: Irradiance Particles in mental ray for Maya 2009

In this video, from “Introduction to Rendering with mental ray in Autodesk Maya 2009”, we will continue to become familiar with the new Irradiance Particles feature from the latest version of mental ray. Learn how to start working with Irradiance Particles and lower your render times while balancing out the render quality of your image […]
Making of “Voodoo Doll” (part 4/6)
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Making of “Voodoo Doll” (part 4/6)

Throughout this tutorial we will discuss and explore the subject of subsurface scattering, the application and manipulation of photographic textures and will further discuss how to achieve believability in a piece of artwork.
Arnold in Houdini – Introduction
Arnold in Houdini – Introduction
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Arnold in Houdini – Introduction

Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF