This is a 7 minute video tutorial showing how to create an explosion in Fumefx, using an animated object as emiter, also shows all basic tips to get nice shader and fume sculpting.
After few requests to post a tutorial about creating a velvet/suede fabric finish, I have managed to put something together. The following tutorial works for both V-Ray and mental ray. One of the most distinctive characteristics of the velvet/suede finish is its soft textured effect with two contrasts that transcend across the entire surface. This […]
For this Tutorial, I used Painter 7. I slapped on some colors with the palette knife, trying to get an over all feel for the mood of this painting. I quickly blended the color a bit with the opaque round brush, with resaturation set to zero, and bleed turned up. I kept the feature fairly […]
Digital painting children portraits offers a multitude of benefits. The digital medium allows for greater flexibility and experimentation, enabling artists to easily make changes and adjustments to capture the unique characteristics and essence of each child. Furthermore, digital paintings can be easily reproduced and shared in various formats, making them perfect for creating memorable gifts […]
Spellwork Pictures have posted a behind the scenes video of their work for Rocco’s Carrot.Thank’s to all artist who did a wonderful job. Enjoy watching.
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic electron microscope material (To complete this […]
Introduction In This tutorial I will show my way of creating high poly weapon in 3d max. Step 1 First things first.go to create panel and Create a plane like I show on the image and apply the reference image texture on it.(i found this beretta image on google) Step 2 After select that plane, […]
1. Open 3DS Max . Press F10 to show rendering settings dialog or the button with the tea-pot icon on the main panel as shown on the picture 1. At the Common tab expand Assign Render rollout and show the dialog to select V-ray reder by pressing the button with the triple-dot. 2. Set parameters […]
The following tutorial assumes that the user has a basic knowledge of 3Ds Max when applying textures to the self-illumination toggle; applying the “UVW map” modifier and assigning material slots to objects/surfaces. When using a bitmap in the “VrayLightMtl” or mental ray “Self Illumination (Glow)” toggle, the texture display is often overridden by its default […]