Starting Starting out with the setup of your chosen blueprints, I?ve decided to make the “Mazda RX8” and I found the blueprints at http://www.onnovanbraam.com/ who has an wide range of car blueprints. Get the Mazda blueprint here BLUEPRINT You start out with making 4 boxes that match the size of your blueprint images and then […]
Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]
Over the week, I had a brain wave on modeling Nigerias National Theatre. And as the good Lord would have it, it came to pass on the 10th October, 2010 (10.10.10).
Make a cylinder with the settings of picture 1 and picture 2 Then convert to an editable mesh by right clicking Select the outside polygons (squares) but missing one each time you should have 5 squares selected rotate with the tool at the bottom (see pic) Then scroll down the editable mesh menu and tyoe […]
Introduction This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which […]
I use Autodesk 3dsmax version 9 for modeling so run it. I will use default unit setup for this project because I want make it with my eyes so unit isn’t important.
We look as to model this sweet shark. I got inspiration from Disney’s cartoon “Little Mermaid”. I idea was to create a shark that looks dangerous, but also has a cartoonesh look. It has small but compact body so even at first look you see that it’s strong. and at the end it has to […]
Introduction In this tutorial I will explane you how to make Old school rim. Step 1 First make the Polygon Cylinder. Step 2 Then delete top and bottom faces to look like this on picture. Step 3 Select all top edges end extrude with tool witch you can find in Edit mash – Extrude. Step […]
Ok, everyone! After receiving tutorial requests, here am I this time to realize the desire of many of you. I received many mails asking for the techniques I use to model my cars and…err, well… I do use polymodeling by deforming patches, if you know what I mean. I do use a bit of splines-modeling, […]
First it should be mentioned that this method is useful only for those cases when the planet is shown at the middle or background. 1. Create the scene in 3D MAX2. In Geometry –> geosphere create a spheresized 132 (it is not important what size it will be, it’s up to you to decide)3. Duplicate […]
Part 1.(inner part of disc)So,to create any disc we need no less than 2 photos of this disc: a) in face (to be used as drawing) b) side-view (to visualize disc profile) To begin with, one main advice-modelling any subject (not only the disc) every 2 minutes look at the photo Open 3D Studio Max […]
Hello everyone. Today I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers. Everybody can take part in this tutorial. Soon I will start modelling right now!!! First step. Setting up the scene for modeling. I had sliced blueprint in Photoshop. […]
Hi there and welcome to my second tutorial. Perhaps weird to do so, but I would like to open with a word of advice. My mind can be quite chaotic at times, during this tutorial it certainly was. I made a number of silly mistakes and I’ll show them to you in the course of […]
How to begin creation of realistic model of movement of the automobile on turns, it is necessary to specify, how many the centres of rotation are involved at the moment of turn. In the normal machine, with one rudder and four wheels of them only three – one in the centre of the back bridge […]
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Hi. In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials. LIGHTNING Numbers seen in the above figure indicate the light locations in the scene.We’ll consider the scene is in real world […]
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