The Making of “The Steam Master”

Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.

Computer case modelling

Hello everyone. In this tutorial I’m going to show you how to make a computer case .This is an easy to follow tutorial. I’ll explain everything as well as I can. I used3D max 7 but I think it can be done using even 3D max 4 or 5. I alwaysstart by searching the web […]

Modelling a planet. Setting up the scene and light

First it should be mentioned that this method is useful only for those cases when the planet is shown at the middle or background. 1. Create the scene in 3D MAX2. In Geometry –> geosphere create a spheresized 132 (it is not important what size it will be, it’s up to you to decide)3. Duplicate […]

Modelling of VAZ 21093 by Kazus

Hello everyone. Today I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers. Everybody can take part in this tutorial. Soon I will start modelling right now!!! First step. Setting up the scene for modeling. I had sliced blueprint in Photoshop. […]

The progress of modelling a Character

1. I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :) This is where the screenshorts start. To sum up what happend, then I started by creating a poly […]

Foot modelling by Hatice Bayramoglu

This tutorial will describe how I modelled my foot model from a sketch . The method I used is polygonal modelling. Here, as you see I have a foot sketch which I found from net and I draw one myself too. I’ll start the modeling process using the hand sketch as a blueprint, you should […]
Fumefx Explosion Tutorial
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Fumefx Explosion Tutorial

This is a 7 minute video tutorial showing how to create an explosion in Fumefx, using an animated object as emiter, also shows all basic tips to get nice shader and fume sculpting.