20 Winter Scenes

Look through the list of 20 winter scenes that may serve as an inspiration source for you.

Basic Car Rendering setup with Brazil r/s by Emre Gorenemregoren

(This tutorial wont use HDRI) important note: This settings will be startup for the render , you will have some trial & error for better results. Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it […]

Brazil Rendering Setup by Punxva

The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use. Ok for today’s tutorial I will be showing you how to setup your scene for rendering… The first thing you should do is […]

Brazil2 GI Tutorial

In this tutorial, we will be seeing how to use Global Illumination in "Brazil ‘Rio’ Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool. In this scene I have tried to create a Villa Hotel, […]

Correcting the Vray and mental ray self-illumination display in the viewport

The following tutorial assumes that the user has a basic knowledge of 3Ds Max when applying textures to the self-illumination toggle; applying the “UVW map” modifier and assigning material slots to objects/surfaces. When using a bitmap in the “VrayLightMtl” or mental ray “Self Illumination (Glow)” toggle, the texture display is often overridden by its default […]

Creating a “Velvet/Suede” finish with V-Ray or mental ray

After few requests to post a tutorial about creating a velvet/suede fabric finish, I have managed to put something together. The following tutorial works for both V-Ray and mental ray. One of the most distinctive characteristics of the velvet/suede finish is its soft textured effect with two contrasts that transcend across the entire surface. This […]