Stryker

Neoclassic Livingroom Lightning and rendering Maxwell

Hi. In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials. LIGHTNING Numbers seen in the above figure indicate the light locations in the scene.We’ll consider the scene is in real world […]

Making of Tundra

“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”

Modeling a head using Nurbs-Polygon technique by Sasan Rafiee

In this technique we first create a low detail head by nurbs patch modeling then convert it to a polygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You […]

Creating A New World by Henry Pashkov

Click here to view big image This tutorial is intended for those artists who are going to place a planet on the foreground of their new artwork. To implement this tutorial I use a part of the lesson you have possibly seen on the www.3dm3.com CG portal (Direct link o the lesson http://www.3dm3.com/tutorials/planet/) So let’s […]

Bowling Pins

This is my 4th 3dsmax tutorial and it should be very easy to complete. This tutorial will go over how to quickly create a realistic bowling pin in 3dsmax and I included the texture for the model within this tutorial down below. If you happen to have any issues or need help completing a part […]

Interview with Alex Konst

Very interesting interview with Alex Konst. He work with Concept Visualization company as professional 3D visualization designer.

VIDEO TUTORIAL: Creating Clay Renders with 3ds Max 2010 and mental ray

In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in […]

VIDEO tutorial: Fat Monster – Gordo (rendering) by Rodrigo Banzato

Fat Monster – Gordo(rendering / riging / animating) – (basic) – 7 Mb Talk about this tutorial at the Forum >> Next parts:Fat Monster – Gordo (modeling) by Rodrigo BanzatoFat Monster – Gordo (texturing) by Rodrigo Banzato 3DM3.comCopyright © Rodrigo BanzatoEdit by StrykerSource: http://www.tonka3d.com.br

How to create cool tribal symbols and signs – Part 2

Now we’re back! This tutorial section will cover the post – production work in Photoshop, and how to make your logos look really cool. This part of the tutorial should also be easy, and you can still email me about any tips, questions, or comments to your liking about this. Thanks! Now let’s get started! […]

How to create cool tribal symbols and signs – Part 1

This is my 2nd 3dsmax tutorial, and this one should also be quite easy once you get the hang of it (hopefully very quickly.) This tutorial is about how to create some really cool logos, tribal symbols, and other cool signs and such with 3dsmax. (Some content shown in this tutorial may also have included […]

VIDEO tutorial: Fat Monster – Gordo (texturing) by Rodrigo Banzato

Fat Monster – Gordo(texturing) – (basic/intermediate) – 10 Mb Talk about this tutorial at the Forum >> Next parts:Fat Monster – Gordo (modeling) by Rodrigo BanzatoFat Monster – Gordo (rendering/riging/animating) by Rodrigo Banzato 3DM3.comCopyright © Rodrigo BanzatoEdit by StrykerSource: http://www.tonka3d.com.br

VIDEO tutorial: Fat Monster – Gordo (modeling) by Rodrigo Banzato

Fat Monster – Gordo(modeling) – (basic/intermediate) – 17 Mb (language: portuguese) Talk about this tutorial at the Forum >> Next parts:Fat Monster – Gordo (texturing) by Rodrigo BanzatoFat Monster – Gordo (rendering/riging/animating) by Rodrigo Banzato 3DM3.comCopyright © Rodrigo BanzatoEdit by StrykerSource: http://www.tonka3d.com.br

Making the Golf ball

Hello in this tutorial I will show you how to create and texture a golf ball. This is an easy and convinient way to make your own golf ball. I will explane everithing clear enough so everybody coild understand it.I want to say that used 3Dmax 7 to create this tutorial but you could do […]

Matrix Word’s Effect By Rahul. K. V

What makes me Write this Tutorial? After reading my previous tutorial  many guys asked me how to get matrix word effect in posters. Though it is very easy. I decided to write one tutorial about stuff. This tutorial is is more better for learners. I hope everyone will enjoy this tutorial like I enjoyed creating […]

Fury of serenity by Henry Pashkov

We start with idea as always. Have to make up a mental image first to implement in 3D reality. Once I saw a picture in the internet. I forgot the content but color gamut of the picture stuck in my mind.Long time after that dreams were running away from me cause of this image. And […]

VIDEO: Final Render caustic video tutorial

This video shows how easy is to setup caustics in Final Render within 3dsmax. Download file Talk about this tutorial at the Forum >> 3DM3.comCopyright © Emre GörenEdit by StrykerSource: http://www.cgflame.net

Subdvision Body 3D Model by Wiro

A female body from a cylinder This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go. The technique is best suited for those that prefer to see a rough representation of their models from the start to judge proportions.  It’s […]

PSYCHO MOM by Patrasciuc Cristian – Part 2

Texturing Let’s pass to the next step (the most important of this project). First I set up the UV’s (only planar, box or cylindrical). This is like a sketch, because after I’ll paint the textures the UV’s will be adjusted in order to give the best result. Here is a screen shot with the UV’s […]

PSYCHO MOM by Patrasciuc Cristian – Part 1

Introduction – The Concept After making a few “clean” projects, like cars or beautiful living-rooms, I’ve decided to make a scene where I can test my texturing ability and, maybe, improve it. So I chose to make a dirty scene. As there are a lot of scenes with dirty walls or corners, I’ve also looked […]

Creating Normandy SR1 in 3DS MAX

Introduction In this tutorial I will show ho w to model Normandy Space ship from mass effect. Downloads Before you star you might want to download these files. Reference: Texture: Step 1 I will begin as usually by finding a reference for the model. I found this sketch on www.gamespot.com. When you making complicated things […]