Making of Resident Evil
I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop.
I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop. Inspired by the movie poster "Resident Evil Extinction" this is my remake, it wasn’t my intention to reproduce exactly the main character features, my purpose was to give my interpretation to the whole image even if as i started from an existing one i stayed close to that. ModelingI have use a mix, point to point fore her face and box modeling for the rest. All cloth are modeled, i have use base regular base mesh and after i have do direction of folds with spin edge and go up points for make folds volume. TexturingI have use body paint for texture, for her face and body skin i have use color, bump, reflection, and specular map, for clot i have use layer texture with fabric color and make dirty in bodypaint, mix it in multiply, for bump i have use fabric texture and dirt in multiply the same i have put in specular color, both, belt and other part are procedural map whit little reflection. |
Lighting and Renderingi have use a environment object at 15 % for make uniform light, 4 area light with linear decadence, 1 area low % in bottom color yellow for simulate sand refraction, soft shadow, 2 area for fill with soft shadow, 1 area strong for simulate sum area shadow, at the end i have render with Advance render, hair and ambient occlusion in separate pass. Postprocessing is make in photoshop, my intention is make it like an illustration 2D, Paolo Lamanna (Ryoma) help me for this. About MeMy name is Lino Masciulli aka cardinal, I’m character and environment modeler, 3d is my real big passion. Web-site: www.cardinal3d.com Portfolio: http://cardinal.3dm3.com/ Email: cardinal_@hotmail.it |