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Making of Resident Evil
I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop.
ModelingI have use a mix, point to point fore her face and box modeling for the rest. All cloth are modeled, i have use base regular base mesh and after i have do direction of folds with spin edge and go up points for make folds volume. TexturingI have use body paint for texture, for her face and body skin i have use color, bump, reflection, and specular map, for clot i have use layer texture with fabric color and make dirty in bodypaint, mix it in multiply, for bump i have use fabric texture and dirt in multiply the same i have put in specular color, both, belt and other part are procedural map whit little reflection. |
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