Arnold in Houdini – Introduction

Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF

Houdini Quicktip – Adding Alpha Maps To Principled Shader

Hey guys, So just a short one this time. Nothing too complicated, but something that caused me issues when I was trying to do something like this a while ago. I thought it was weird that the new principled shader didn’t have settings for alpha build in by default even though it does pick up […]

Model a Christmas tree in Houdini – part 1

Hello Everyone, In this video we’ll take a look at how to model a Christmas tree in Houdini. This is a two part lesson. The first part will deal with building the controls for main tree and the branches. The second part will cover the stems and the leaves. regards Rohan