In 2009 I figured out that I really wanted to be an 3D Artist generalist but with focus on modeling and texturing. So I dropped motion and started to work only with 3D
“I believe an artist is defined by what he depicts. It should be his own unique vision of the world rather than an attempt to cater to what he thinks the audience might want.”
Interview with Meny Hilsenrad: “I started working professionally right after I finished my army duty. For 3 years I worked in a company called 3D Garage, a post production house. During my time there I did TV titles, Promos, Commercials. I did lots of Modeling/Animation/Textures work and also participate in a flight simulator game project…”
Jason Chan was a typical kid growing up watching movies like Terminator and Aliens and playing video games like Mega Man and collecting X-Men comic books.
My most of the inspiration comes from the movies. I always like to model my own concepts, and whenever I create my own characters I try to put some story behind the character. I enjoy that process where I get freedom to use my imagination.
It is interview with Peter Syomka the 3D artist and professional designer of models. You will know a bit about him and about his methods of modelling, as well many other things!
September 28, 2005 | Stryker A little bit about Tim Warnock: My name is Tim Warnock. I am a matte painter and conceptual artist working in the entertainment industry. TheNextSide represents a sampling of my most recent work. My career as an artist began in 1991 at St. Lawrence College in […]
“Believe in yourself, your skillset, never stop being creative and learn to take criticism and direction whether positive or negative with an open mind.”
Matthew Woodhams asked Michael a few questions and it ended up being one of the best interviews ever done for Eje-Zeta. He talked about 6 essential points to follow whilst working on an independent productions and how to keep thngs simple.