Procedural Shaders
                Click here! Intro: This is an introduction to procedural maps. I wrote an article in 2000 explaining roughly how I created a magma shader I had created earlier, unfortunantly during that time I didn’t really have any free time to really focus on it. So the article became a bit hard to follow, plus my […] 
            
   
                         
                        
                                
                            
                                                        

