This will show you how to morph two completely different objects into one this will also show you how to optimize your geometry with two completely different objects and both will have the same amount of polygons to be morphed this will show you how to have three or more morph from one object or […]
Jeff Feligon takes you step by step through the process of preparing your ZBrush sculpture for 3D printing. Download video file: Part 1 Download video file: Part 2 Download video file: Part 3 Download video file: Part 4 Download video file: Part 5 Download video file: Part 6 Talk about this tutorial at the Forum […]
This video tutorial is dedicated to 3dm3.com and Johanna Bak that requested this video. The video is showing one of many ways of making a straight forward umbrella, that can be tweeked as mutch as you want after the basemesh is done. Im realy bad with voice overs so this tutorial is also soundless, just […]
This soundless tutorial is created to show you a easy and straight forward way to model a bottle and putt it in to a HDRI scene in 3ds max 9. The tutorial will give you a view of a simple glass and liquid material using mental ray materials. also make notise of the diffrence between […]
In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. […]
In this video, from “Introduction to the Hypershade in Maya 2009”, learn how to properly use the anisotropic features of the mental ray architectural material. By taking full advantage of this powerful feature, you can create incredibly realistic metallic surfaces that can mimic rough, brushed metals commonly seen across many real world objects. Download video […]
Cesar Dacol Jr. is a character designer and film developer for the film industry. He will demonstrate that Zbrush is not just for the characters, but actually you can use at various other places like environments. These tutorials created by the Pixologic (makers of ZBrush). Download video file: Part 1 Download video file: Part 2 […]
10 minutes tutorial for 3d Character Designers explaining the complex unwrapping and designing of pixel strech free uv maps for textre-baking. It is a bit more advanced (it uses Unwrella for one part, yet the know-how can be used also witout any 3rd part plugins) yet it explains in step-by-step tutorial the whole process of […]
In these 6 video tutorials you will learn how to create architectural elements using ZBrush projection master techniques with Sebastian Legrain. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush. Download video file: Intro Download video file: Part 1 Download video […]
The screenrecording itself was done for Steve Gormley aka VJSteveG, who will be using the footage / timelapse in his work. The video you are seeing right now is more of a summary of a video tutorial that I am working on right now. There I will explain all the basic techniques used in the […]
In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a jellyfish! Download video file […]
In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in […]
Here’s a quick tutorial that should help you create better renders to showcase your models. You’ll understand a very simple technique that will allow you to achieve the type of results. You’ll understand how to render your model with a seamless background and soft shadows, without complicated lighting and backdrops. Once understood, this type of […]