Tutorial “Softbody dynamics with mparticles in 3ds max 2014

Let’s see how we can make some softbody dynamics with mParticles inside of 3ds max 2014. It’s useful for so many things and once you get the softbody going it’s not hard to get the metal denting happening. It’s easy to do and i know you want to learn how to do it!

What we will cover in this 3ds max mParticles tutorial

-The Glue operator
-Basic rules
-Physics

Softbody dynamics is not for softies

Softbody dynamic is an awesome effect and works for most things. Try it out for yourself. Maybe adding it to some 3d text? just remember to have enough detail on your geometry. Pro tip incoming – Getting this effect to your 3d text requires you to quadify your mesh with the Quadify Mesh modifier (unless you want to actually model you text) since the front and back of your text can’t be deformed otherwise.

Get your softbody hard

Why not try to get your 3d model to act like metal, give it a try, it’s not as hard as you might think. Wisdom words incoming – By trying out for yourself you’ll learn so much more, you could say that failing is winning when it comes to learning. Once you get the desired look, you have learned so much more than what you would have if just following instructions. Post your results people! Rock on!

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