Tutorial “Creating a Greek corner through Blender (Part 1 of 2)
This is the first part of a video tutorial I made through Blender 2.62 on the creation of a classic architectural greek scene.
This is a tutorial for intermediate difficulty suitable for users who already have a basic knowledge of Blender.
In this part of video tutorial I model the door, the frames around openings using the “Displace” and “Subdivision Surface” modifier and for the ivy I use the “Particle System”.
I set the light sources to run some test renders before moving on to the second part in which I assign the materials.