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VIDEO: How to create FBIK in Maya

In modern CG industry character animation is one of the most important and one of the most difficult parts. It’s very hard to create realistic animation, that’s why software developers are searching ways to solve this problem. One of the latest solutions is FBIK.

In this tutorial I want to show how to create Full Body Inverse Kinematic in Maya. I used maya 8.5 but you can use any Maya’s version higher then 7.

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Copyright © Dr. D
Edit by Stryker
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