Comics inking and coloring with Gimp-painter
Comics inking and coloring with Gimp-painter by David Revoy
Step 1: Scan the pencil drawing
First step is the scanner acquisition with Xsane of my drawing (HB pencil on A4 paper ). I scan it in Gray level at 300dpi. To produce a beautifull result, I play with the level to clean white.
the original pencil drawing
Step 2: Inking
I start to convert my pencil artwork in a light blue range of colors ; I use the tool colorize ( Color > Colorize ).
the colorize tool in action
With the G-Pen tool of Gimp-painter I start to ink my drawing, on a separate empty layer. The screenshot above show the setting I use with G-Pen.
starting the inking process
At the end, I add a white layer under my line-art to finish my inking. When it’s finish , I save my work, and I save in another file a copy of the final Line-art layer ; I will need it later.
finishing the inking with a white layer under
Step 3: Multi-Fill
This is probably the main section of this tutorial. I add a new layer under my line art, and I start with a thinner G-pen in red to draw the limit of each different color zone I want. I flatten the layer when it’s finish.
preparing the zone for the cell-shading
I launch the script ‘Multi-Fill’ with the same setting as in the screenshot above and I let the script detect each closed zone, and fill with a random color.
the flatting-tools script in action
When it’s finish ; delete the layer above with Line-art + red limits ; and load ( load as new layer ) your old copy of final Line-art ( the one without red lines ).
the result of the flatting tools
As you see on the animation above; the advantage of this script is in the clean result of the colorisation : each zone frontier are right in the middle of the thickness of your black lines.
importing the line-art over the result
Step 4: Colors
With the Fill bucket tool ( with the option ‘fill similar color’ and a low ‘treshold’ ) , it’s easy now and fast to replace each automatic psychadelic colors of the Multifill script. Open a large color palette to make this process easier. For most of the fast cartoons with a cell-shading rendering ; this step can be the final.
coloring by replacing the colors
If you want to add a bit more of life, you can brush with a rounded basic brush over the colors layer with some brighter strokes and a low opacity. You can play with the balance of colors to warm up the overall too.
adding life with a rounded brush
the final RGB colorisation
Step 5: Export for print
For exporting in CMYK I still use my license of Photoshop CS2 ( with Wine ) cause I still don’t know how to do it with the security of a corect result with only FLOSS. Be sure when I will know it, I will be the first to use it.
I want here to have all the color using the CMY cartbridge colors only and the line-art using pure Black color ink. Also, I want to prepare under the line-art a dark grey to make the black look deeper when it will be printed.
selecting the line-art layer
shrink the selection of 1 pixel
Fill the selection with grey on a new layer
I prepare the grey layer in Gimp ; I use the ‘Alpha to selection’ on my line-art layer combined with a ‘Shrink selection’ of 1 pixel. When it’s done, I fill the new selection with a dark grey. To give the file to Photoshop, I save in PSD.
On Photoshop, I convert my file using the layer group properties to restrict the channel; on the black ink , I use only ‘K’ , and on the color and the grey channel I use only ‘CMY’. I change the color on the layer of line-art to use only Black 100% and on the grey I setup the grey of my publisher : C=80% M=70% Y=70%. I finish with saving to the TIFF file format , with the CMYK ICC profile asked by my publisher too, here a ‘Europe ISO Coted Fogra27’.
For saving disk space, I allow a LZW compression. That’s all !
Result of the CMYK conversion with Photoshop CS2