Tutorial “Tires and Simple Tank Treads’ This is a simple method for creating a tire with a simple or complex tread pattern Jeremy Parrish 0
Creating Ghost Arms This is a simple walk-through, showing how to add cartoony motion blur arms to a bound mesh Jeremy Parrish 0
UV Mapping A Head This video demonstrates the use of Maya’s UV editing tools, specifically the Smooth UVs Tool, to organize and flatten the UVs of a head. Jeremy Parrish 0
Tutorial “Painting Blend Weights” In this tutorial, I demonstrate how to create an assortment of blendshapes using a small number of shapes and weight painting to distinguish between mesh parts 15min Jeremy Parrish 0
Blend Shape Proxies This tutorial demonstrates one method of optimizing your blend shapes, by creating a proxy for the application and control of assigned blend targets. Jeremy Parrish 0