8 artists. 15 VFX shots and 5 weeks later we brought Rocco to life. A full CG character that challenged us in many ways.
What we found most important was the deep color texturing of the fur to create a realistic behavior with the lighting and movement of Rocco. We created a complex natural pattern of individual hairs that helped th get more realism in the fur. We used Yeti for grooming and choosed Arnold as the renderer.
Watch Making of: https://www.3dm3.com/making-ofs/roccos-carrot-making/