Making of Matrouk

In this massive tutorial I will share my knowledge and experience trying to represent in depth tutorial about the character logic of Matrouk.

Making of Resident Evil

I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop.

Making of Wolverine

I wanted a completed next-gen model for my show reel, and Wolverine is my favourite comic book character. So, I decided to make a game model of him. I chose this outfit for him, because I felt that among the numerous wolverine models, already done out there, none that I know of has this outfit […]

Making of Casius

The action will take place in the past. Caius could look like a Roman but it is not really one (his sword and his armour do not fit with the style). This character is the first of three main characters of a wedding which will gather: Caius – mother nature – a child.

Interview with Jacobo Rojo

3DM3 introduce to you interview with Jacobo Rojo – “Making of Audi R8 in Desert” author and Arte-3D Modelling Studio founder and owner.

Making of “Ghost City”

This work has been created specially for the contest and i did it really fast in 2 days time, because i was anxious (i gues) of the theme GHOST CITY.

Making of Wrestiling Fighter

I have always been fascinated by those amazing mexican figthers so I decided to create a 3D charicature of one of them. The image represents a photographic sesion of one of the fighters, may be to get some pictures for a magazine interview.

Making of Compass

I am glad to share the development process of my last work, ‘Compass and Paperclip’

Making of Sea Creature

This image was created specifically for the January 2008 Image Challenge over at the Gnomon Workshop. The theme was, unsurprisingly, “Sea Creature”.

Breaking Up NURBS Surfaces

It may seem that NURBS surfaces are inappropriate for complex models. Although NURBS are difficult to master when it comes to organic modeling, they are actually well suited for anything that is mechanical or man-made. The trick is to think in parts. As an example, here is an instant coffee tin created with NURBS surfaces. […]

Making of Waiting something

I have carried out this making of; of my image waiting something to help people that this beginningwith max or with v-ray, or those that are a little more advanced and itinterests them some section of the article.

Making of Balance’s spirit

“Balance’s spirit” is an illustration which I carried out for my training to carry out a realistic character. Indeed, at the beginning there was no concept design on this project.

Making of Nokia 6233

I created this image to see my “rendering abilities”, or how realistic my renders can be. :)

Making of: It’s only a boy

Throughout this How it was done, I will explain a little of how the image of It’s only a boy! was made from its conception to the final touch.

Making of “Die Die Plush”

Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or,a bit interesting.

Making of The Lady Bird

For this painting I did first the rough on a sketchbook and then I used exclusively Photoshop. I tried to pull together a few stages of my working progress here.

Making Of “Taxi”

First, I started with a sketch of the vehicles. I used paper and pen rather than the computer, as this is what Im used to, but you could ask create something with a tablet in digital format.

Making of The Rescue team

Our golden winner of the Ghost City: Infection Adrian Baluta chat with us how he create the winner work “The Rescue team”.

Setup car rendering studio with V-ray by be_fast

1. Open 3DS Max . Press F10 to show rendering settings dialog or the button with the tea-pot icon on the main panel as shown on the picture 1. At the Common tab expand Assign Render rollout and show the dialog to select V-ray reder by pressing the button with the triple-dot. 2. Set parameters […]