Making of “Die Die Plush”
Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or,a bit interesting.
Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or, a bit interesting. Steps:1. Concept 1. Concept For the idea of the concept I saw this picture —> And here is the original link to the artwork http://suicidalsatanic.deviantart.com/art/Die-Die-Bunny-66322719 It was drawed from an old friend, well he is she actualy but nvm. So. The concept inspiered me to create something between this plush toy and something more…the original name of the drawing was die die bunny, so I decided to make an old plush toy frowed in the corner of the room, covered with blood, from god knows what. And that’s how I started work on this. I havn’t made anything soon, becouse I was working on my demoreel, and nothing wasn’t coming up in my mind, well nothing till 2-nd january of this year :) |
2.ModelingThe modeling, I was thinking how to start to model as you know there are aways many ways to start work on some model, bud I needed the bace mesh for the plush and I started from a sphere. I deleted the one cide and extruded two faces for the leg and for the arm, and applyed symmetry: The next step was to add Tessellate and relax and also smooth to smooth the polygons that the Tessellate has removed. and here is the model with the head, in the first and final steps of modeling in 3d’s max: |
3. UnwrapingThe unwraping wasn’t so hard, first of all I unwraped the low poly mesh, by cuting the arm and the leg and applying walk to closest face in the unrwap options in 3d max. For the head I’ve used pelt maping becouse the head was not that low poly when I finished the modeling of it. Afther the relaxing in Deep UV And this is how the final uv’s look back in max: Note: it’s good to check is there overlapped faces before you export and start adding details on the mesh in zbrush you aways can fix this but it’s good to check for errors in the begining. |
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4. DetailingFirst if all I imported the mesh in zbrush and check it for overlapping faces: Afther few hours of thinking what detail to add on plush I’ve come up with this details for the detailing of the mesh Afther finising detailing it I’ve exported the normal map from the mesh: |
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5. TexturingWhen I started texturing, first I remmembered how my plush teady bear was looking and then fouth about the bunny from the concept.. I didn’t want to go stright to the concept so I painted little of my and little from that and that and this is the final look afther hours of thinking what and how to paint it to look "Little" realistic. The texture that I exported was with resolution 2048×2048 in psd format here are the maps that I exported in half res. DiffuseBump |
6. Scene setupOk, well this part will be maby little bit longer.. first of all I was thinking to make a house room with corner of the room and the plush toy inside like on the concept, and again I’ve taked the decision to go even further by making it an old wood house or cottage or something like that.. I’ve started with the basic scene setup and here are some of them: The walls and the chains The old lood’s added more aftentic look of the scene..and the chains well they give more "crazy" and creapy look of anything becouse nobody know’s what’s on top of them :) the..alpha masks are for the blood on the walls. And this is the final look of the scene afther adding all the detail: Many of the things you see are not visble at the end of the final image but this is becouse I’ve first of all decided to add the many things I can to give more antique and frightful look. The next part was to think about the camera and the place to put it. My first idea was to put it where the original camera is, like on the And this is with what I come up with I’ve used VRay Physical Camera becouse the standart camera was giving more flat look of the scene. And here are the settings of the camera For the lightning I’ve used IES SUN. I’ve decided to use that sun becouse my work with the composing infront was going to be more simple. Vray sun is a great tool but for the things I was going to make for the final composing it was going to ruin my main idea. For me the IES SUN is the better solution for the scene, becouse I wanted really soft sun rays. And here is the settings on the sun. |
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7. Rendering.For the rendering I’ve decided to use adaptive subdevision and for antialasing filter a catmull-rom I didn’t needed too high resolution. Becouse afther all there was alot of displacement and many things in my scene..for me the 1200×900 was a good solution of my resolution problems. Here are the settings I’ve used: The hair of the bear I’ve rendered it with the defalt scanline render yes.. I’ve made alot of editings in front of the hair but this in the next part. 8.ComposingAfther I finished the render I’ve started work on the photo composing first of all I’ve added the hair of the plush toy on the mesh. And then started to adjust anything ive exported the hair of the plush including the alpha mask of it, so it wasn’t to hard to apply it and to adjust the colors of it later. This is the original render from max: And this is afther aplying the hair on the plush I’ve color adjust it and give more brightness to the render and some contrast and afther that I’ve added little sharpness on the image in photoshop. |
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The next step was to add the zdepth of the scene I’ve used Depth of field pro for this but here is the maska nd the picture afther aplying it on the scene afther haur of playing with the depth, (I’ve adjusted it untill I was satisfied with the result of it). I’ve added glow on a dark black layer and more sun rays coming from the hole of the top left corner. And this was the result: And at the end I’ve applyied yellow warm color on the picture to make it more "realistic" and to increase the effect of the atmosphere in the room. And afther adjusting more the shaprness and the levels and the conrast. I’ve finaly finished it. Not bad for a 19 year old kid a? ;) About me:I am a 19 years old boy from Bulgaria, this is my second making of for 3dm3.com, hope you’ve enjoy it. If you need some tips or help or want to talk with me about something feel free to type i’ll be happy to reply. skype: spy_bg Special thanks to Stryker. Talk about this Making of on our Forum >> |