Making of Total Kitchen

I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen.

Hello, my name is Mohamed AbuYhia, I am from Egypt. I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen.

Modeling:

All modeling was done by Editable poly in all details.

Samples from my Library:

Textures:

Her you can see some materials with high resolution textures:

Opacity maps for make a refinery: Simplicity by these images you can make any refinery

Extra Textures

I think I used more than 25 extra textures for more realism touch.

For example:

For example I make wood material:In diffuse channel add map “wood image” and color by this value above, in reflect channel select “falloff” turn falloff type “Fresnel” and “index of reflection =2, go to map parameter turn diffuse to 60%, reflect to 20% and if you need bump add wood bump.

Lighting:

The lighting is based on target direct light, VRay light and HDRI.
Note: the target direct light parallel with VRay light 1 because I need one shadow from the window, target direct light for sunlight affect, Vray light 1 for specular, Vray light 2 more lighting without specular, HDRI for affect diffuse and specular.

Light setup:

HRDI

Render

I used light caching because this system for camera similarity. See this following setup.

Now this is the final render

Related Links

Profile: http://abuyhia.3dm3.com/
Portfolio: http://www.3dm3.com/portfolio/
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