A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible.
Taken from NURBS Zebra Diagnostic Shader, this map can help you detect subtle modeling artifacts. To read more about high quality 3D modeling car in polygons please visit: https://www.ebalstudios.com/blog/modeling-cars-polygons To download the HDRI: https://gumroad.com/ebalstudios