Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in [Video] Texture Painting with Softimage/XSI – Part 1 3DM3 November 27, 2007 Cell-Shade A Car 3DM3 September 30, 2004 Video: 3d Max 2008 Mental ray exterior light & render setup tutorial 3DM3 August 22, 2008 Tileable Textures in Blender Oliver Villar Diz December 21, 2012