Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Learn to Correct and Improve Images on Photoshop Rodrigo Banzato January 14, 2014 Making Of – Jorden Fan Art Yanal Sosak February 15, 2017 Making of “Voodoo Doll” (part 2/6) Adam Duff August 16, 2012 Setting of illuminationin VRay 1.50 3DM3 March 14, 2007