Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Tutorial “Creating Growing Atom with MoGraph” Stephen Turcotte April 16, 2013 Tutorial “Create random shapes in 3DS Max” Brunet Nicolas December 2, 2013 Rigging cartoon eyes in blender Alex Telford January 16, 2012 Sculpting and Texturing Hard Surface objects with Zbrush 3.5 Andrew Klein December 16, 2011