Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Using Photoshop CS4’s 3d tools to overpaint seams Part 2 Andrew Klein November 26, 2012 All About Spline: Working with Sub-objects Hani Mohammadi May 28, 2011 Modeling a Foot in Maya (Part 7) Andrew Klein October 21, 2012 Maya Fluids, Smoke and PFtrack Tutorial Boris Raguza December 12, 2012