Indoor Lightning With Mental Ray

Step 1: Setting up the scene Ok, first of all create a cube and convert it into and Editable Poly, then inset one side into a small box and delete it. Then add a shell modifier with "outer amount" equal to 5. Then inside of the box, make a small teapot…just as an example Step […]

Neoclassic Livingroom Lightning and rendering Maxwell

Hi. In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials. LIGHTNING Numbers seen in the above figure indicate the light locations in the scene.We’ll consider the scene is in real world […]