Modeling a Trophy

This tutorial is fundamentally based on how to import vector files from Adobe Illustrator into Autodesk 3ds Max for further modeling work to be done on it.
Taking a cue from this possibility, we import a created profile of a picture of a trophy taken with a digital camera and apply a lathe modifier to do the magic.We then sell off the object by topping the cap with a VolleyBall.

Taking a cue from this possibility, we import a created profile of a picture of a trophy taken with a digital camera and apply a lathe modifier to do the magic.We then sell off the object by topping the cap with a VolleyBall.

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