Tutorial “Creating a Greek corner through Blender (Part 2 of 2)
This is the second part of the tutorial about an architectural greek corner created with Blender 2.6.
In this part you can see how to create the ivy through the Blender particle system and how to assign the materials to geometries.
Then, I run the render through Blender Render internal engine, so I get better the rendered image through the final compositor.