Andrew Klein

Andrew Klein lives and works in San Francisco, California. In 2004 he earned his BFA from Carnegie-Mellon University in Pittsburgh, Pa, concentrating in both painting and digital animation. He continues to actively create in California where he is a Full Time Faculty member for 3d Modeling and Texturing at the Art Institute of California, San Francisco. Andrew has created 3d assets for architectural and commerical projects as a freelance artist, and for Sony's virtual world HOME on the PS3. He is currently working on a short film "Over the Horizon" set to debut in mid-2012 as part of the completion of his MFA.

Creating Blendshapes in Zbrush

This video from Zbrush and Maya Certified Instructor Andrew Klein (www.kleinmakelearngood.com) covers how to make both symmetrical and asymmetrical blendshapes in Zbrush.

Sculpting and Texturing Hard Surface objects with Zbrush 3.5

This tutorial is designed to illustrate new features in Zbrush 3.5 such as the Planar Brushes, Surface Noise, and Normal and Displacement Map generation while integrating features from legacy versions of Zbrush, such as importing UVs, using the Projection Master, sculpting with alphas, and baking Material information to color maps. I use a simple Tombstone […]

UVing a Hand with Maya (Part 2)

This video looks at how to use the new (to maya 2009) UV unwrap tools in Maya to cut apart a hand by UV edges. Perfect for very fast organic UV unwraps is the smooth UV tool, also demonstrated.

Maya Modeling Basics: Chair Part 2

This video from Andrew Klein (www.andrewklein.net) covers duplicating using the duplicate special command, freezing and reseting transformations, and creating the slats for the seat of the chair.