Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Speedpainting by Julian Gibson Julian Gibson November 5, 2013 10 Most Common Errors in 3DS MAX 3DM3 June 5, 2014 Tutorial “Creating a Greek corner through Blender (Part 1 of 2) Umberto Oldani November 18, 2013 Design Energy Drink in Blender 2.5 – Part 2 Mostafa Hassan February 11, 2012