Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Texturing a Head Using Photoshop CS4’s 3d tools (Part 1) Andrew Klein October 11, 2012 Graphic Identity Sheet Tutorial Crystal Russell April 21, 2013 Video time-lapse – lezard David Revoy January 18, 2012 Making of Sandoje David Arberas March 30, 2011