Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in 3D Character Rigging- The Hand ( Part 2/3) Dennis Jensen January 19, 2011 Cinema 4D Tutorial – Intro to Mechanical IK Rigging eyedesyn March 2, 2017 Tutorial “Organic UVmapping” Boris Raguza April 12, 2013 Tutorial “Creating Heartbeat in Cinema 4D” Stectoons November 3, 2013