Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Making of “TheMeeting” Markus Lovadina February 16, 2012 High polygon realistic character creation 3DM3 January 17, 2005 Making of “Thor Tornado Sequence” Boris Raguza October 21, 2012 Tutorial “Model a Baseball Helmet in Cinema 4D” Mograph Candy December 27, 2013