Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in 5 Tips to improve your Architectural Visualisations ARQUI9 Visualisation March 13, 2017 Photoshop Image Corrections and Programs Plugins Tips Rodrigo Banzato February 4, 2014 Tutorial “Depth of Field with Composition” Hani Mohammadi May 26, 2011 3ds Max Tutorial: How to generate a curtain/fabric Crystal Russell October 29, 2013