Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Making of Restricted Area Daniil Alikov March 3, 2011 Explore in space 3DM3 June 8, 2002 Tutorial “Model a Baseball Helmet in Cinema 4D” Mograph Candy December 27, 2013 Importing 3D Models into After Effects using Cineware Greyscalegorilla August 27, 2013