Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in An introductory tutorial to N-Sided Quidam 3DM3 September 9, 2006 VIDEO TUTORIAL: Creating Clay Renders with 3ds Max 2010 and mental ray 3DM3 November 23, 2004 Modeling Car Rims in Blender CG Masters March 7, 2017 Blender and GIMP — HDRI Lighting and Shadow Compositing Ben Blease October 24, 2013