Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Making of Ferrari F2003 GA by tyio 3DM3 July 16, 2003 3ds Max Tutorial “Architectural Modeling” (Part 1-2) Kresimir Pernek October 31, 2011 Quick Character Concept: Burnt Zombie D’wayne “Dino” Murphy July 14, 2011 Creating Vintage Light Bulbs In 3D Studio Max & Corona Render Renderspaz June 12, 2017