Making of’s233 Videos

Making of Three lines

I’ve always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions.

Making of Monster Job Hunter

My goal for this ‘making of’ is to give an account of the work I did on ‘Monster Job Hunter’, a short film by Horseback Salad Entertainment. In this comedy/horror film, the main chraracter, Morgan Aquinaldo goes to a job interview that takes a turn for the worse.

Making of Neokathmandu

I started this matte painting by creating a new document in Adobe Photoshop with a blank canvas of 3540 x 6000 pixels at 300dpi.

Making of Winter Blockade

It is always tricky task for me because usually I don’t printscreen or record my process, except situations when client ask for that from start like ImagineFX or CGSociety challenges.

Making of Binah

Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.

Making of Balance’s spirit

“Balance’s spirit” is an illustration which I carried out for my training to carry out a realistic character. Indeed, at the beginning there was no concept design on this project.

Making of Nokia 6233

I created this image to see my “rendering abilities”, or how realistic my renders can be. :)

Making of: It’s only a boy

Throughout this How it was done, I will explain a little of how the image of It’s only a boy! was made from its conception to the final touch.

Making of “Die Die Plush”

Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or,a bit interesting.

Making of The Lady Bird

For this painting I did first the rough on a sketchbook and then I used exclusively Photoshop. I tried to pull together a few stages of my working progress here.

Making Of “Taxi”

First, I started with a sketch of the vehicles. I used paper and pen rather than the computer, as this is what Im used to, but you could ask create something with a tablet in digital format.

Making of The Rescue team

Our golden winner of the Ghost City: Infection Adrian Baluta chat with us how he create the winner work “The Rescue team”.

Making of Waiting something

I have carried out this making of; of my image waiting something to help people that this beginningwith max or with v-ray, or those that are a little more advanced and itinterests them some section of the article.

Making of Resident Evil

I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop.

Making of Wolverine

I wanted a completed next-gen model for my show reel, and Wolverine is my favourite comic book character. So, I decided to make a game model of him. I chose this outfit for him, because I felt that among the numerous wolverine models, already done out there, none that I know of has this outfit […]

Making of Casius

The action will take place in the past. Caius could look like a Roman but it is not really one (his sword and his armour do not fit with the style). This character is the first of three main characters of a wedding which will gather: Caius – mother nature – a child.

Making of “Ghost City”

This work has been created specially for the contest and i did it really fast in 2 days time, because i was anxious (i gues) of the theme GHOST CITY.

Making of Wrestiling Fighter

I have always been fascinated by those amazing mexican figthers so I decided to create a 3D charicature of one of them. The image represents a photographic sesion of one of the fighters, may be to get some pictures for a magazine interview.

Making of Compass

I am glad to share the development process of my last work, ‘Compass and Paperclip’