In this tutorial we will learn how to simulate Maya cloth effect with uniform field to react the forces. dynamics are widely use in Maya before going to start this tutorial you should have basic knowledge of Maya i am using Maya version 7.0 you can use any version regardless. Lets start open Maya or […]
A Maya tutorial covering some important and interesting stuff.
This video from Andrew Klein covers Maya Modeling Basics: Chair
This video from Andrew Klein (www.andrewklein.net) covers duplicating using the duplicate special command, freezing and reseting transformations, and creating the slats for the seat of the chair.
This video from Andrew Klein (www.andrewklein.net) covers using the hypergraph to group, parent, and rename elements and edit the seat as a whole.
This video from Andrew Klein (www.andrewklein.net) covers creating the arms and legs of the chair, and using duplicate special to make symmetrical halves.
This video from Andrew Klein (www.andrewklein.net) covers how to create the back of the chair and the final grouping to complete the project.
In part 1 of this 5 part series, Andrew Klein (www.andrewklein.net) looks at creating NURBS curves, lofting, and using the Hypergraph in Maya.
In part 2 of this 5 part series, Andrew Klein (www.andrewkleni.net) examines editing control vertices on a NURBS surface
In video 3 of this 5 part series, Andrew Klein covers how to create curves
In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop’s “hat”.
Part 1 of 6, this video from Andrew Klein covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken.
Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
In Part 3 of 6, this video from Andrew Klein includes inserting isoparms, attaching surfaces, and using the hypergraph.
This video looks at several polygon editing tools in Maya
Once the sculpture is finshed I made retopologies, for the cloth are hand made retopology
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