This is a tutorial in which Rodrigo Banzato shows how to correct and improve images on Photoshop. In this lesson we learn to use Photoshop and some of the textures included in the Total Image Collection to improve our photography.
In this tutorial, Rodrigo Banzato covers some aspects of the tools he uses on his projects for image correction and manipulation by using Photoshop as also other programs, plugins and very nice tips.
That is a tutorial where Rodrigo Banzato explains how to take panoramic photos HDR 360. This is valuable information for photographers, 3D artists, designers, producers and digital art passionate.
This tutorial was created by Rodrigo Banzato – a 3d artist and instructor at Tonka3D – and it is a selection of the 10 most common errors people commit when using the 3ds Max, specially for those who are initiating with this 3D tool.
“Introducing the new Unreal Ungine 4” – It was created by Rodrigo Banzato from Tonka3D, where he shows the major elements of the new Unreal Engine 4 including some very cool 3d low poly objects to be part of his new project for the Total Objects collection, that will be soon available at Tonka3D.
Global coverage is one of the major benefits of online shopping but unfortunately, as many online retailers struggle to get it right, the online experience can sometimes leave you feeling like you’ve missed out. Thankfully, a lot of online retailers are stepping up their game, offering customer a better experience and also lots of discounts […]
You should only let spontaneity and improvisation guide you when everything you need for the shot is already in your head!” There are basically two existing and extremely different ways of animating: “Straight Ahead” and “Pose-To-Pose”. Both workflows are well-established in the industry and have been greatly improved since their first definition by the nine […]
Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF
Hello Everyone, In this video we’ll take a look at how to model a Christmas tree in Houdini. This is a two part lesson. The first part will deal with building the controls for main tree and the branches. The second part will cover the stems and the leaves. regards Rohan