Making of The Artist himself
So I try to reconstruct my old picture. To do that I used recent pictures of my face and later I changed geometry to make it similar to my self 6 years ago. Of course I had to upgrade my face to look, let’s say, better :)
Modelling
To model my face Ive used old model, but I change topology to be more universal for future experiments. I spend lots of time to have my model accurate as much as possible. Then Ive made UVs, to do that Ive used standard maya UV editor. My goal was to do UVs optimized for the face, not to waste any space of the texture. Thats why I made its face to be as big as possible and back of the head didnt use UVs space at all. I still have hairs there :) So texture is not needed :) Maybe in the future… |
Texturing
I decided to use 4k textures, because my plan was to render it in 3k. I didnt have my precious move lamp anymore so I had to do many pictures of my face from different angles to have sharp texture in every place. |
Rendering
For render I used maya mental ray. Rendering those kind of resolution is a bit tricky. Because if everything look fine in 1k in 3k become very wrong. Bump become huge, every edge is sharp. Hairs look like wires. Because of this I was rendering all the time in full resolution. Thanks to render region it didnt take ages :) |
Compositing
I rendered almost everything as separate layer. And I was checking how it looks on the finall composition, back and foward. It gives much more flexibility in animarion or still images, and saving alot of time. You can see the composition process on the pictures above, from maya render to the final image. |
Something about me
Since I was a child I had strange need to create. I was bulding strange machines, airplanes models, electronic things, etc. One day my parents bought me a camera, since that moment I wanted to be a photographer. To make my dreams came true, I went to the school of photography and after it I was a press photographer for a 10 years. Press photography became boring to me, and I got a new idea! I want to do special effects for the movies :) So i was learning like minimum 18h per day 3ds max, reading books, magazines, everything where was something about 3d and movies. But at the same time I still was a photographer After 2 years learning slowly Ive started working in 3d industry. Later I switched to maya. Now Im traveling from country to country working on different projects. Right now Im in london :) |
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