This is not a step by step tutorial , there is a downloadable scene file and you can see all the paramaters that I have used to create this image. You can download the scene file and all necessary files (including HDR file and textures) by clicking the link.. 1.2 mbHDR_Max6Tut_EmreG.zip When you load the […]
In this tutorial, I will show you how to model a stool in 3ds max Step 1 – Max Setup In this tutorial, I’ll be using 3Dmax. So first thing would be open-ing your max program and on the menu choose Customize>Unit Setup>Metric>Meters. Step 2 On the Create Tab, choose Box and enter this amount […]
Introduction In this tutorial I will show ho w to model Normandy Space ship from mass effect. Downloads Before you star you might want to download these files. Reference: Texture: Step 1 I will begin as usually by finding a reference for the model. I found this sketch on www.gamespot.com. When you making complicated things […]
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
In the second part of the video we are going to see how to model the sheet, the pillow and blanket inside Marvelous Designer and then send it all back to 3ds max.
Introduction Computers and application software are evolving at a tremendous pace. New methods and technical improvements are being introduced with every software release and today creating photorealistic renderings is just a couple of mouse clicks away. Going back a couple of years, raytracing, particularly raytraced reflections, was nothing more than a fake simulation with the […]
This is the first part of the video tutorials on how to model a bed in 3ds Max and Marvelous designer where if you follow this tutorial you can end up with a nicely detailed bed.
In this video we’ll be using Autodesk 3d max to create a Cartoon Character modeling to animation with rigging process. I hope you enjoy the video and find some useful tips and tricks you can apply to your own projects! You can help me out by subscribing to my channel and liking the video! And […]
Hi, I’m finally done with my first 3ds max- tutorial and I’ve tried to do it as easy to follow as possible. Well, you got to have some 3ds max experience. So, what are you waiting for, Christmas? :P Making the Tornadoshape Reset 3ds max (4). Create a Torus with Radius1: 60, Radius2: 2, and […]
Photorealistic Grass in Vray. Hello guys. In this tutorial you’ll learn how to create grass using Vray. I using 3ds max 2016 and Vray 3.40 Here is the final render: http://imgur.com/s9zII8o
A key to realistic 3D animation is in the texture maps. While pristine textures often look nice, aging materials effectively can sometimes be out of reach to many animators. In this entry level tutorial Dave Wilson demonstrates one way to make a can look like it has been kicked around and left for dead by […]
Hello friends, in this tutorial I will show you how to instance one single object to hundreds in the scene by having just one single object in the scene, if notice sometime some people has done their models and they want to attach it into motion path or wants to have allot of the same […]
I will be teaching you to quickly model low poly trees in autodesk 3ds max using only a few modifiers. This technique can be used to create many variations of trees for games or renders. Autodesk 3ds max 2016 Obs recording software
In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in […]
Leather is one of the most used materials in the field of Furniture design. Especially for design of sofas or couches. It is quite easy to obtain a good leather material. The leather material quality strongly depends on the illumination in your scene. Before you start to create the leather in the material editor you […]