Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Modeling a Foot in Maya (Part 2) Andrew Klein April 21, 2012 VIDEO TUTORIAL: Creating Custom Marking Menus 3DM3 December 12, 2006 Wireframe Brushes 3DM3 April 27, 2005 Maya Modeling Basics: NURBS Bishop, part 3 Andrew Klein August 9, 2012