Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in VIDEO TUTORIAL: Creating Clay Renders with 3ds Max 2010 and mental ray 3DM3 November 23, 2004 Modelling of VAZ 21093 by Kazus 3DM3 February 23, 2006 Making of “Expedition” Amit Sadik October 30, 2011 Tutorial “How to Draw Eyes” Juan Solorzano April 11, 2012