Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Mirror Blendshapes in Maya Alex Telford April 13, 2012 Explosion Tutorial 3DM3 January 29, 2001 VIDEO TUTORIAL: 3D Character Designers 3DM3 March 3, 2009 Making Of ‘Swamp Hunter’ Oleg Aleynikov September 6, 2012