Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Making of “Voodoo Doll” (part 2/6) Adam Duff August 16, 2012 Displacement & Uvs Sculpting – Create an Alien Spaceship Oliver Villar Diz January 8, 2013 Creating Depth of Field using Mental Ray Pat Imrie January 12, 2012 Making of Tidus Rishi Raj July 11, 2011