Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Blend Shape Proxies Jeremy Parrish November 24, 2012 Creating a cup of coffee Oliver Villar Diz November 23, 2012 [Video] Texture Painting with Softimage/XSI – Part 1 3DM3 November 27, 2007 UV Mapping A Head Jeremy Parrish January 23, 2013