Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Making of Tallgate by Henry Pashkov 3DM3 July 19, 2007 Modeling a Tractor Tire in Maya – Lattices and Bend Deformers Alex Cheparev March 10, 2017 Tutorial “Next Gen Vechicle Creation” Valentin Nadolu September 6, 2011 VIDEO: Global Illumination and Final Gather in mental ray for 3ds Max 2010 3DM3 May 15, 2009