Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Modeling a Tractor Tire in Maya – Lattices and Bend Deformers Alex Cheparev March 10, 2017 Digital Watercolor with Mypaint 0.9 and Gimp-painter David Revoy February 13, 2012 Flicker-free FG animation with mental ray in 3ds Max Jignesh Jariwala May 19, 2012 Gesture Sculpting Tutorial (Part 3) Christian Bull October 29, 2013