Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Modeling HTC Desire S in 3DsMax (Part 3/9) 3D-Sphere January 30, 2012 Importing 3D Models into After Effects using Cineware Greyscalegorilla August 27, 2013 Making Of – Yokai with Blender Yanal Sosak February 27, 2017 Making of Winter Blockade 3DM3 December 23, 2007