Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Maya Modeling Basics: Chair Part 3 Andrew Klein September 30, 2008 Creating an Alien World using Photoshop 3D-Sphere May 7, 2012 Maya Modeling Basics:Toy (Part 2) Andrew Klein January 15, 2013 VIDEO tutorial: Fat Monster – Gordo (modeling) by Rodrigo Banzato 3DM3 October 8, 2004