Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Global coverage 3DM3 August 5, 2016 Tutorial No.58 : A Quick Introduction to Arnold 5 for 3ds Max 2018 (MAXtoA) MographPlus April 19, 2017 Modelling a planet. Setting up the scene and light 3DM3 September 5, 2006 Car 3DM3 June 15, 2001
Tutorial No.58 : A Quick Introduction to Arnold 5 for 3ds Max 2018 (MAXtoA) MographPlus April 19, 2017