Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in Modeling Interior Lamps in 3DsMax (Part 1/4) 3D-Sphere April 10, 2012 An introductory tutorial to N-Sided Quidam 3DM3 September 9, 2006 Blender and GIMP — HDRI Lighting and Shadow Compositing Ben Blease October 24, 2013 Making of “TheMeeting” Markus Lovadina February 16, 2012