Particle Flow Toolbox #2 Concave Soft Bodies:Donuts Anselm von Seherr - Thoß 3 Videos 3DS MaxTutorials By Anselm von Seherr - Thoß A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible. Show more BodiesDonutsFlowParticleSoftToolbox PREV 3D Character Rigging – The Leg: IK Handles (Part 2-6) Dennis Jensen July 13, 2011 NEXT 3D Character Rigging – The Leg: Custom Attributes (Part 3-6) Dennis Jensen July 20, 2011 You might be interested in VIDEO TUTORIAL: mia_round Corners in Maya 3DM3 July 19, 2007 Tutorial “VRayDirt” VRayGuide March 19, 2012 Tobbe Olsson’s Demo Reel Nov ’09 3DM3 December 22, 2009 Sculpting and Texturing Hard Surface objects with Zbrush 3.5 Andrew Klein December 16, 2011