Particle Flow Toolbox#2/3: Velocity Sculpting/RayFire Fragmenter/PhysXplosion Prevention
It’s almost an hour long tutorial about using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon. Along with that you learn how to use the new RayFire Fragmenter modifier and how to prevent “physx explosion” caused by overlapping collision shapes.