Maya Modeling Basics: NURBS Bishop, part 2 Andrew Klein 32 Videos MayaTutorials By Andrew Klein In part 2 of this 5 part series, Andrew Klein (www.andrewkleni.net) examines editing control vertices on a NURBS surface, Duplicating a Surface curve from an Isoparm, creating a planar trim shape, Detaching surfaces, and using the Boundary command The Art Institute of California — San Francisco Show more Modeling PREV VRayOverrideMtl – Color bleeding – Fixing Light leaks VRayGuide July 23, 2012 NEXT Tutorial “Custom 3D Logo with Paths” Arvid Schneider July 25, 2012 You might be interested in VIDEO TUTORIAL: Brazil GI 3DM3 February 27, 2007 Tutorial “Modeling and Texturing Old Floppy Disks” Marco Holland October 5, 2013 Video Tutorial: build your own TRON light cycle Part 1 cinema4dtutorial May 10, 2012 Texturing a Head Using Photoshop CS4’s 3d tools (Part 1) Andrew Klein October 11, 2012