Maya Modeling Basics: NURBS Bishop, part 2 Andrew Klein 32 Videos MayaTutorials By Andrew Klein In part 2 of this 5 part series, Andrew Klein (www.andrewkleni.net) examines editing control vertices on a NURBS surface, Duplicating a Surface curve from an Isoparm, creating a planar trim shape, Detaching surfaces, and using the Boundary command The Art Institute of California — San Francisco Show more Modeling PREV VRayOverrideMtl – Color bleeding – Fixing Light leaks VRayGuide July 23, 2012 NEXT Tutorial “Custom 3D Logo with Paths” Arvid Schneider July 25, 2012 You might be interested in 3D Modeling Tutorial #86 – Modeling Ceiling Fan #2 – Part 2 Arrimus 3D February 21, 2017 Making of Road Roller Car 3DM3 September 9, 2006 Design Energy Drink in Blender 2.5 – Part 2 Mostafa Hassan February 11, 2012 High polygon realistic character creation 3DM3 January 17, 2005