Maya120 Videos
Modeling a Foot in Maya (Part 6)
Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
Animating in Maya Graph Editor
You will learn how to position objects and meshes along Curves/Splines text, or any other curvy shape in Maya.
Texturing a Head Using Photoshop CS4’s 3d tools (Part 1)
This video from 3d artist and educator Andrew Klein, shows the viewer how to import a 3d model into Photoshop CS4 from Maya 2009
Maya Modeling Basics: NURBS Bishop, pt. 5
In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop’s “hat”.
Making Of “Caribbean Mermaid”
I’d like to share with you my workflow to make this mermaid from modeling, texturing until the final rendering.
Maya Modeling Basics: NURBS Bishop, part 3
In video 3 of this 5 part series, Andrew Klein covers how to create curves
Maya Modeling Basics: NURBS Bishop, part 2
In part 2 of this 5 part series, Andrew Klein (www.andrewkleni.net) examines editing control vertices on a NURBS surface
Maya Modeling Basics: NURBS Bishop, part 1
In part 1 of this 5 part series, Andrew Klein (www.andrewklein.net) looks at creating NURBS curves, lofting, and using the Hypergraph in Maya.
Animated Boolean in Maya
I want to show you without any Boolean plugin how to create animated Booleans with just a little few tricks using the Connection editor in Maya.
Advanced VrayFur Tutorial for Maya
The tutorial gives you an in-depth look on how to model grass planes, how to fake dynamics for realistic grass movement
Level Of Detail Groups in Maya
This video from artist and educator Andrew Klein, covers how to use LOD (or, Level of Detail) Groups inside of Maya, version 2009.
Making of Trooper
I’d like to tell you about how I made my picture Trooper, and I hope you enjoy this Making Of.
UVing a Hand with Maya (Part 1)
This video looks at how to use UV unwrap tools in Maya to cut apart a hand by UV edges.
Head Modelling (Part 4: Nose)
This tutorial diggs deep into the unknown land of head modelling.
Modeling a Foot in Maya (Part 5)
Part 5 of 6 demonstrates modeling the big toe.
Modeling a Foot in Maya (Part 4)
Part 4 of 6 covers how to get the foot ready to add toes.
Head Modelling (Part 3: Eyes and Mouth)
This tutorial diggs deep into the unknown land of head modelling.
Modeling a Foot in Maya (Part 3)
Part 3 of 6 is on modeling the middle section of the foot.
Modeling a Foot in Maya (Part 1)
This video covers how to start modeling a foot using an edge extrusion method. I begin by modeling a stirrup over the ankles, separating the front and heel. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
Head Modelling (Part 2: setting up Maya)
This tutorial diggs deep into the unknown land of head modelling.