The real time of this is around 4 hours and 20 minutes
Speedpainting Rafa Nadal by Sergio Fenoy
Alan Belcher asked us to create some graphics and help out in the creation of graphics for his newest website strengthzillamma.com.
In this tutorial we learn how to create a growing atom effect using MoGraph and the Plain Effector.
The following tutorial assumes that the user has a basic knowledge of 3Ds Max when applying textures to the self-illumination toggle; applying the “UVW map” modifier and assigning material slots to objects/surfaces. When using a bitmap in the “VrayLightMtl” or mental ray “Self Illumination (Glow)” toggle, the texture display is often overridden by its default […]
Today we will UVmap the character head.
Making use of 3ds Max capability of extracting polygon edges as splines, we make the best of this with this new session by modeling a Table Fan.
Time Lapse showing process of modeling Wheel Audi arm Rotor Design.
In this tutorial we try to create a little “fantasy scene”, with some kind of magic mineral.
This is a simple walk-through, showing how to add cartoony motion blur arms to a bound mesh
I made this paintng some time ago, having in mind a widely known Salma Hayek’s image
This tutorial demonstrates producing a daylight solution for an urban context model.
Modeling Audi TT with GLSL Shaders
Quick Tip: Creating a Simple Depth Map Pass Manually in Maya for Nuke Composites
In this tutorial I explain how to use Thinking Particles and Dynamics to achieve various ways to sprinkle a cupcake.
In this tutorial I show you how I used a combination of Zbrush, 3ds max and Photoshop to create Grayskull Islands….
Using a downloadable maxscript, we take out elements such as Light, Camera and Null Objects from 3ds Max enviroment into After Effects for further composition.
A time lapse character painting demo from one of my puppet character series.
This time we cover : -Switch betwen Slate node based Material editor and Classic Compact 3ds max material editor
Speedpainting solidario por Mali.
In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya.