Tutorials777 Videos

Creating A New World by Henry Pashkov

Click here to view big image This tutorial is intended for those artists who are going to place a planet on the foreground of their new artwork. To implement this tutorial I use a part of the lesson you have possibly seen on the www.3dm3.com CG portal (Direct link o the lesson http://www.3dm3.com/tutorials/planet/) So let’s […]

Making of Paragalis

Introduction: This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. The Creature Summary: Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches […]

VIDEO: Global Illumination and Final Gather in mental ray for 3ds Max 2010

In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy. Download video file Talk about this tutorial at […]

How to make realistic trees with SHAG: FUR

Step 1: the making of the trunk and the crown of the tree Let’s start with the trunk of the tree. This is not a tutorial about mesh modeling that’s why I am not going to explain it in details. The Trunk Make a cylinder. Then convert it to editable mesh, and with the help […]

Arnold in Houdini – Introduction

Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF