Part 1 of 6, this video from Andrew Klein covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken.
In this tutorial, I demonstrate how to create an assortment of blendshapes using a small number of shapes and weight painting to distinguish between mesh parts 15min
The main idea of the project was to develop an antithesis of other benchmark productions which are mostly boring and aesthetically weak. Michał Staniszewski from the demoscene Plastic group came to us with a draft of an interesting, action-filled story with a unique design and aesthetics that would be as close as possible to an […]
Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
This time we go more into detail how you can use rayfire tool to destruct or build complex explosions. We will make an planet Implosion and explosion with few methods.
This tutorial is fundamentally based on how to import vector files from Adobe Illustrator into Autodesk 3ds Max for further modeling work to be done on it.