This time it is about optimizing simple animation steps.
Here you’ll find the commented making of for the Mario & Luigi’s picture I created, from zero to the final image.
The following tutorial assumes that the user has a basic knowledge of creating and using “VRayIES” and “Photometric” lights parameters.
This tutorial shows rendering for an evening scene in a simple urban context.
I made this image for a contest, where we´ve got to illustrate a Portuguese football player
In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya.
Speedpainting solidario por Mali.
This time we cover : -Switch betwen Slate node based Material editor and Classic Compact 3ds max material editor
A time lapse character painting demo from one of my puppet character series.
Using a downloadable maxscript, we take out elements such as Light, Camera and Null Objects from 3ds Max enviroment into After Effects for further composition.
In this tutorial I show you how I used a combination of Zbrush, 3ds max and Photoshop to create Grayskull Islands….
In this tutorial I explain how to use Thinking Particles and Dynamics to achieve various ways to sprinkle a cupcake.
Quick Tip: Creating a Simple Depth Map Pass Manually in Maya for Nuke Composites
Modeling Audi TT with GLSL Shaders
This tutorial demonstrates producing a daylight solution for an urban context model.
I made this paintng some time ago, having in mind a widely known Salma Hayek’s image
This is a simple walk-through, showing how to add cartoony motion blur arms to a bound mesh
In this tutorial we try to create a little “fantasy scene”, with some kind of magic mineral.
Time Lapse showing process of modeling Wheel Audi arm Rotor Design.
Making use of 3ds Max capability of extracting polygon edges as splines, we make the best of this with this new session by modeling a Table Fan.
Today we will UVmap the character head.