In This “Making OF” article I wil try to explain the techniques that I used to create this image. I will focus mainly upon the creation of the character
This tutorial is designed to illustrate new features in Zbrush 3.5 such as the Planar Brushes, Surface Noise, and Normal and Displacement Map generation while integrating features from legacy versions of Zbrush, such as importing UVs, using the Projection Master, sculpting with alphas, and baking Material information to color maps. I use a simple Tombstone […]
Timelapse of today’s stream. Real time version can be found for a limited time here: https://www.twitch.tv/danny__mac/videos/all I stream Friday afternoons around 1pm London time
In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. […]
Tutorial based off a sculpt done from a live model over two 3 hour sessions, focusing on capturing gesture, the essence of the pose, and the character of the model.
This will show you how to morph two completely different objects into one this will also show you how to optimize your geometry with two completely different objects and both will have the same amount of polygons to be morphed this will show you how to have three or more morph from one object or […]
This tutorial from Zbrush Certified Instructor and Maya Certified Instructor Andrew Klein covers a few techniques for generating skyboxes and skydomes using a variety of CG tools.