How to make an easy VRay car paint material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 1: How to make an easy VRay car paint material (To complete […]

How to make VRay chrome material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 2: How to make a nice VRay brushed chrome material (To complete […]

Making of Chrome Material by Florence Design Academy

Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way. You can see many samples of chrome in the design gallery of the Florence Design Academy Let’s begin: 1.) You need a dark gray diffuse color (for a perfect […]

Modeling a Cup and Assigning a Material

Hey, lets make some cups to set on that table we modeled earlier. 1)Click on the Create Tab, then click on Geometry, then choose Cylinder. This will create a….cylinder. Give it the following values. 2) Convert your cylinder to Editable Poly by selecting it, right clicking, and going to Convert To, and select Editable Poly. […]

How to make a realistic drywall material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic drywall material (To complete this tutorial, […]

How to make a realistic electron microscope material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic electron microscope material (To complete this […]