Modeling a Faucet Using the box modeling technique, we build up a Faucet object in Autodesk 3ds Max 2012. Damaroy Workshop 0
Making Of “Caribbean Mermaid” I’d like to share with you my workflow to make this mermaid from modeling, texturing until the final rendering. Gilberto Magno 0
Forest Pack Tutorial: Modern Barn, Part 1 – Creating the sunflowers and trees In this series of five tutorials we will explore features of Forest Pack introduced since version 3.6. Itoo Sowtware 0
3Ds Max 2013 mCloth Physx Tutorial Today I wanted to show you how to break a connection between two objects like cloth and the beam in this case. Boris Raguza 0
Tutorial “Water Splash” We present you a new tutorial that will show you how to make a water splash. Meedo 0
Modeling an Earphone Starting off with a simple basic cylinder, we work our way to near finish of modeling a Head Phone. Damaroy Workshop 0
Maya Modeling Basics: NURBS Bishop, part 3 In video 3 of this 5 part series, Andrew Klein covers how to create curves Andrew Klein 0
Maya Modeling Basics: NURBS Bishop, part 2 In part 2 of this 5 part series, Andrew Klein (www.andrewkleni.net) examines editing control vertices on a NURBS surface Andrew Klein 0
Maya Modeling Basics: NURBS Bishop, part 1 In part 1 of this 5 part series, Andrew Klein (www.andrewklein.net) looks at creating NURBS curves, lofting, and using the Hypergraph in Maya. Andrew Klein 0
Making Of FAUP This personal work was created specifically for the Evermotion Competition 2011. Jacinto Monteiro 0
Making of Trooper I’d like to tell you about how I made my picture Trooper, and I hope you enjoy this Making Of. Renato Gonzalez 0
Head Modelling (Part 4: Nose) This tutorial diggs deep into the unknown land of head modelling. Dennis Jensen 0
Video Tutorial: build your own TRON light cycle Part 1 In this tutorial we will create an scene that looks like TRON Legacy. cinema4dtutorial 0
Modeling a Foot in Maya (Part 4) Part 4 of 6 covers how to get the foot ready to add toes. Andrew Klein 0
Making of a Victorian Building This scene was created in 3ds max, rendered using Vray and then composited in Photoshop and was inspired by my love of victorian architecture. Andy Walsh 0
Head Modelling (Part 3: Eyes and Mouth) This tutorial diggs deep into the unknown land of head modelling. Dennis Jensen 0
Modeling Interior Lamps in 3DsMax (Part 4/4) In this tutorial we will model three lamps starting with a simple one and continue with more difficult using poly modeling technique in 3DsMax. 3D-Sphere 0