3D Character Rigging – The Spine: Constraining(Part 3-4) Dennis Jensen 24 Videos MayaTutorials By Dennis Jensen In this tutorial we look at how to setup the spine for a character. We will be using multiply/devide notes for that. But don’t worry it is easy. We will be setting up: – Controllers – Constraints Web: Facebook page YouTube page Poly-face.com Twitter Show more rigging PREV 3D Character Rigging – The Spine: Controllers (Part 2-4) Dennis Jensen September 9, 2011 NEXT Creature Painting in Zbrush Josh Robinson October 1, 2011 You might be interested in ZBrush Render Pass Tutorial Leo Haslam November 11, 2013 Making of Tidus Rishi Raj July 11, 2011 Modeling Old School Rim in Maya 3DM3 November 24, 2009 Making of “Predator’s Gold” Christophe Vacher November 28, 2011