Modeling Old School Rim in Maya

Introduction

In this tutorial I will explane you how to make Old school rim.

Step 1

First make the Polygon Cylinder.

Step 2

Then delete top and bottom faces to look like this on picture.

Step 3

Select all top edges end extrude with tool witch you can find in Edit mash – Extrude.

Step 4

Then extrude up.

Step 5

Then with Extrude tool make object like on picture.

Step 6

Then with Extrude tool make object like on picture.

Step 7

When your model starts to look like on this picture change to vertex mode.

Step 8

Then select centar vertex and go to Edit mash – Merge to Center.

Step 9

It has to look like on picture.

Step 10

Than select faces like on picture.

Step 11

Extrude selected faces.

Step 12

Switch to edge mode and select edges like on picture.

Step 13

Then select the Y axis ,hold “v” on keyboard and with mouse scroll wheel click on the marked vertex to align.

Step 14

Align rest edges with marked vertex to look like on picture.

Step 15

Select faces.

Step 16

Extrude selected faces.

Step 17

With “Insert Edge Loop Tool” add edges to look like on picture.

Step 18

Then remove the marked edges.

Step 19

Delete rest of the edges with “delete edge/vertex” tool and leave the edge marked od picture.

Step 20

Select faces.

Step 21

Extrude faces.

Step 22

Again extrude same faces.

Step 23

Scale faces.

Step 24

Delete faces.

Step 25

Add edges with “Insert Edge Loop Tool” to look like on picure.

Step 26

Again add edges with “Insert Edge Loop Tool” on each hole.

Step 27

Select 20 edges.

Step 28

When you selected edges go to “Insert Edge Loop Tool” settings and turn off “auto complete” and clik on one of selected edges, and when you done press enter on keyboard .

Step 29

Extrude faces to look like on picture.

Step 30

Extrude again.

Step 31

And again.

Step 32

And again.

Step 33

Then selected edges pull down.

Step 34

With “Insert Edge Loop Tool” add edges like on picture.

Step 35

Add edges on each hole to look like this.

Step 36

Use “Insert Edge Loop Tool” to add edges.

Step 37

Repeat procedure from previous step .

Step 38

“Insert Edge Loop Tool” again.

Step 39

And again.

Step 40

Then create the new cilinder and place it like on picture.

Step 41

Add edges to new cilynder.

Step 42

Create new cilinder with 6 edges.

Step 43

On top edges apply Bevel tool with settings approximately like on picture.

Step 44

Should look like the picture.

Step 45

Select all external edges and apply the bevel toll as shown.

Step 46

Should look like the picture.

Step 47

Then create new cilinder to look like this on picture.

Step 48

Add edges with “Insert Edge Loop Tool”.

Step 49

Select center vertex and pull up.

Step 50

Last three cilinders set like on picture.

Step 51

Select last three cilinders and make group with (ctrl+g) on keyboard.

Step 52

Go to edit and press dublicate special settings .

Step 53

Numbers of copies 4 , rotate y axis 72.

Step 54

Cover all cylinders as shown and press the number 3 on the keyboard.

Step 55

Should look like on picture.

Step 56

Go to Modify -> Convert -> Smooth Mash Preview to Polygons.

Final Result

Old scholl rim

About the Author

I start with modeling in maya 6 months ago. This is may first tutorial and i hope you like this tutorial.If you have any suggestions please contact me on email: include91@live.com

 

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