Jamie Cordaso

An innovative and intelligent senior computer artist/technologist/Author/Reviewer, whose first-rate experience was gained designing and producing work since 1996 for a wide range of clients worldwide. Adept at working with a wide variety of people affectively and good-humouredly in sometimes highly demanding situations. Skilled at evaluating and resolving problems creatively. Much of my work and contributions had been featured in books and magazines such as the 3D World Magazine,3D Total,CG Society; to name but a few. I am also the co-author of two successful books entitled: Realistic Architectural Visualization with 3ds Max and mental ray. Finally, I regularly share my knowledge with users by constantly updating my blog.

Creating a “Velvet/Suede” finish with V-Ray or mental ray

After few requests to post a tutorial about creating a velvet/suede fabric finish, I have managed to put something together. The following tutorial works for both V-Ray and mental ray. One of the most distinctive characteristics of the velvet/suede finish is its soft textured effect with two contrasts that transcend across the entire surface. This […]

Correcting the Vray and mental ray self-illumination display in the viewport

The following tutorial assumes that the user has a basic knowledge of 3Ds Max when applying textures to the self-illumination toggle; applying the “UVW map” modifier and assigning material slots to objects/surfaces. When using a bitmap in the “VrayLightMtl” or mental ray “Self Illumination (Glow)” toggle, the texture display is often overridden by its default […]