3D Character Rigging – The Spine: Constraining(Part 3-4) Dennis Jensen 24 Videos MayaTutorials By Dennis Jensen In this tutorial we look at how to setup the spine for a character. We will be using multiply/devide notes for that. But don’t worry it is easy. We will be setting up: – Controllers – Constraints Web: Facebook page YouTube page Poly-face.com Twitter Show more rigging PREV 3D Character Rigging – The Spine: Controllers (Part 2-4) Dennis Jensen September 9, 2011 NEXT Creature Painting in Zbrush Josh Robinson October 1, 2011 You might be interested in UVing a Hand with Maya (Part 2) Andrew Klein December 2, 2008 Modeling Pisa Tower Hani Mohammadi March 9, 2012 3D Character Rigging – Setting Up The Skeleton (Part 3-4) Dennis Jensen June 11, 2011 Texturing a Head Using Photoshop CS4’s 3d tools (Part 2) Andrew Klein October 21, 2012