Making of’s233 Videos

Making of Punk by Vikramvr

“Punk” is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. […]

Making of Hope

The full title could be “There is still hope left” It was my vision of an apocalyptic world on the edge of destruction

The Making of Bruttus 4Z

I made some sketches for some of my concepts and others not because I used other cars as reference. The car that we’re talking about, in this article, is based on the marvelous and beautiful Mazda RX-8 as you may already noticed. I chose to base this one in RX-8 but I could’ve done sketches […]

Making of Three lines

I’ve always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions.

Making of Naughty Robot

The idea is basically a steam punk robot named P-N01 on emergency repair by a cute techy girl named Lucy. The naughtiness came when he went back online after being fixed.

The Making of Maybach57

I made this image with 3dsmax7 and rendered it with V-Ray the background in the image is a photo, anyway I made this Maybach 57 model a while ago but it was rendered at first with a white background and subtle reflections…

Making of The Chamber of Oceans

The scene from my imagination is based on objects that i own or could have owned. While the project was in my subconsciousness all of the time, your eyes wonder around and are looking for objects that would work in the scene.

Making of 3D Asian Girl

Hello viewer My name is Gourav Sharma .3D Asian girl is my 1st attempt to make a realistic looking 3d girl! software i used -3ds max 2008 and photoshop cs3

Making of “Voodoo Doll” (part 3/6)

During this part we will explore and discuss reflective light, the 2nd key light and specular light pass and what to consider when rendering different specific materials like plastic, fabric or metal.

High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]

Making of Light House

I want tell about why I choose to do this model. Firstly there is a wonderful atmosphere and it shows part of my life.