Maya120 Videos
Making of Tidus
This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.
Modeling a Foot in Maya (Part 5)
Part 5 of 6 demonstrates modeling the big toe.
How to create a model of a sport car – Nissan 350-Z
This is a step-by-steptutorial that explanehow to create 350Z’s body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software. Step 1 This is my screen-shot after I have correctly placed my blueprints. Step 2 To start with, we’ll concentrate on the front part of the car. I’ve divided it […]
High polygon realistic character creation
This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
3D Character Rigging – The Spine: Controllers (Part 2-4)
In this tutorial we look at how to setup the spine for a character.
Making Of “Caribbean Mermaid”
I’d like to share with you my workflow to make this mermaid from modeling, texturing until the final rendering.
VIDEO TUTORIAL: ZDepth & Height GrayScale represention
In this maya video tutorial i’ll explain in depth, how to create GrayScale representation of ZDepth as well as Height fields, using many methods including”shading networks” & “mel scripting”. INFO:Original size of movie: 38 MBCompressed size in .ZIP: 34 MBDuration is about: 13 minutes and 22 secondsFormat: QuickTime Movie (*.mov) Download video file Talk about […]
Modeling Old School Rim in Maya
Introduction In this tutorial I will explane you how to make Old school rim. Step 1 First make the Polygon Cylinder. Step 2 Then delete top and bottom faces to look like this on picture. Step 3 Select all top edges end extrude with tool witch you can find in Edit mash – Extrude. Step […]
Making of ‘Final Stand’
I have put together a short “making of” of my latest personal piece, called “Final Stand”.
Tutorial “Painting Blend Weights”
In this tutorial, I demonstrate how to create an assortment of blendshapes using a small number of shapes and weight painting to distinguish between mesh parts 15min
UVing a Hand with Maya (Part 2)
This video looks at how to use the new (to maya 2009) UV unwrap tools in Maya to cut apart a hand by UV edges. Perfect for very fast organic UV unwraps is the smooth UV tool, also demonstrated.
3D Character Rigging – The Leg:Intro & Joints (Part 1-6)
In these tutorials we look at how to rig a character from scratch, and we do it proper.
Head Modelling (Part 4: Nose)
This tutorial diggs deep into the unknown land of head modelling.
Active Key Frame Tutorial By Aziz Khan
Hello every buddy, in this tutorial I will show you the most important part of (Active Rigid Body) and (Passive Rigid Body) called (Set Active Key) and ?(Set Passive Key) these 2 options some time very necessary to work with, allot of people asked me to help them or to write a tutorial about (Active […]
How create a simple crowd
INTRODUCTION To execute this tutorial you must download and install CrowdMaker 0.5 (or higher). You can download the file at this link: web.tiscali.it/maya_tutorial . The “CrowdMaker 0.5.rar” contains some scripts, a text file with an installation guide and sample scenes. On the next pages you can see the procedure to create a scene and the […]
3D Character Rigging – The Spine: Constraining(Part 3-4)
In this tutorial we look at how to setup the spine for a character.
Maya Modeling Basics: NURBS Bishop, pt. 5
In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop’s “hat”.
Making Of ‘Ganesha – God Of Wisdom’
In this tutorial Hemant Dangare shows us how he was making “ Ganesha” , the god with the face of an elephant.
Modeling Meat Grinder in Maya
Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]
Maya: Basic Polygon Editing Tools
This video looks at several polygon editing tools in Maya