1. I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :) This is where the screenshorts start. To sum up what happend, then I started by creating a poly […]
In this technique we first create a low detail head by nurbs patch modeling then convert it to a polygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You […]
Hello friends In this tutorial I will show you how to work with (Active rigid bodies) and (Passive rigid bodies) to collide object in the scene. Dynamics has really nice effect to create real visual effects its commonly use in the movies and the industrial projects. ok lets turn to start, open Maya or if […]
Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.
In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.
Hi everyone. This is part 1 of my tutorial series on how to model a ford focus WRX. In this part you will learn how to properly set up the image planes. Now you might think that we should get straight into modeling but reference images are very important and this is just a good […]
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll need to get started with this popular 3D program. After following this tutorial you’ll be comfortable with the basics of Maya. Download video file Talk about this tutorial at the Forum […]
Hello every buddy, This is from one of my tutorials series, in this tutorial I will show you how to work with (Instancer) inside Maya. (Instancers) can be very useful and handy when you have one single object and you can convert it with particles in your scene, and then you can create many of […]